This is the first DS program I've attempted to write and is currently nowhere near completion, though I thought I'd post what I've done so far and see what kind of feedback I get. Graphics are simple but faithful to the original - just how I like it!

Currently, you can drive around the map (same map as the arcade version) and that's about it. Like in the arcade game, if the car hits a wall, it will move and turn by itself when you're not controlling it with the pad.
I'm using the DS's hardware rotation to show the car turning. This doesn't seem to be visible on DeSmuME but works fine in Dualis and on the DS hardware itself
Things missing are a map and scoreboard / fuel status - these are all destined for the second screen.
It's also missing enemy cars, flags, rocks, splash screen, sound, etc. I'll be adding these things when I can and hope for completion soon
The car is aligned to an invisible grid to keep it in line with the map - same as the arcade.
By the way, if you can get the car to stop (jammed in a corner, please let me know how - it shouldn't be able to stop moving at all!
the .nds works fine on my GBAMP though I haven't been able to check the other builds (.sc and .gba)
Download here!
Please let me know what you think!
Cheers
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